![]() ![]() Maybe that's the reason why this kinda stuff is so intriguing. One hit from a reaper, ghost or sea dragon can bring the cyclops below 80, which will. Stalker, sandshark, boneshark and warper cant hurt it. I also might ask a dev if we don't figure it out cause I'm so so curious it's killing I saw those videos years ago and they gave me serious chills. Cyclops will take minimal damage from crabsquid and ampeel, but the Cyclops will automatically heal itself as long as it stays above 80 health. My only problem with this theory is that I heard it in the floating islands when I hadn't even been there before, so it might just be wrecks on their own. The user didn't give any evidence or reasoning but if the sounds are similar it might be true. I haven't compared the sound of the hole breaking through to the static noise but I'll see tonight. ![]() Apparently the door might be re-cut when the wreck is loaded and it makes this sound. I actually came across a thread on Reddit where someone said the sound happens when you load in a wreck that you used the laser cutter on. Ok I think this is getting close, I just need to do some testing. ![]() Don't know if that's actually what it's for, but they seem to be correlated and I've also been able to reproduce it in various areas. The large red grass wreck is right near several of the Jellyshroom cave entrances, and I also often hear it in the Mushroom Forest or DGR when those wrecks are nearby. Originally posted by Stealth Mode:I seem to have noticed that the sound effect you're talking about plays whenever a wreck loads into the game as you swim around. ![]()
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